<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>China Social Games</title>
	<link>http://www.chinasocialgames.com</link>
	<description>Analyzing Chinese Social Networks and Games</description>
	<lastBuildDate>Wed, 18 Aug 2010 03:20:27 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0.1" -->

	<item>
		<title>Chinese SNS Kaixin001’s Open Platform Experiment</title>
		<description><![CDATA[Kaixin001 is experimenting with an open platform, inviting select third party developers to participate. Kaixin001 lags behind RenRen and 51.com, but all Chinese social networks are now slowly but surely moving towards openness. Kaixin001 is immensely popular with Chinese white-collar workers, with a total of 25 million daily active users (86 million registrations). It originally [...]]]></description>
		<link>http://www.chinasocialgames.com/?p=602</link>
			</item>
	<item>
		<title>Are Social Games a Bubble? Future Growth Lies in Vertical Social Games</title>
		<description><![CDATA[The moderator of the Financing for Social Games panel at ChinaJoy challenged panelists, “Is social gaming a fad? If so, let’s wrap this up in the next five minutes. Then we can all go home and start a Groupon clone instead.” Responses were mixed on the future financial fortunes of social game developers, though no [...]]]></description>
		<link>http://www.chinasocialgames.com/?p=580</link>
			</item>
	<item>
		<title>Shanda Launches Candy: A Mashup of Twitter, Facebook, and FourSquare</title>
		<description><![CDATA[Candy (Tang Guo / 糖果) mixes microblogging, social games, and badges, a mashup of Twitter, Facebook, and FourSquare. While most social networks are scaling back social games to focus on real friends (e.g., Facebook, RenRen, and Kaixin001), Shanda’s Candy embraces games (with a semi-open platform) and nicknames. It’s almost cliché for Chinese internet giants to [...]]]></description>
		<link>http://www.chinasocialgames.com/?p=534</link>
			</item>
	<item>
		<title>Copying is not the future of social games, unless you&#8217;re a Chinese social network</title>
		<description><![CDATA[Though copying of both foreign-made and Chinese-made games is rampant in China’s social games industry today, that’s not what will drive the industry forward. Liu Jian, chief operating officer of Oak Pacific Interactive, owners of the popular RenRen social network, stated, “Copying cannot be the future model for social game developers, unless you’re Tencent.” That [...]]]></description>
		<link>http://www.chinasocialgames.com/?p=561</link>
			</item>
	<item>
		<title>ChinaJoy: The Show Goes On, Despite Concerns that Hardcore Game Growth is Slowing</title>
		<description><![CDATA[Originally posted at VentureBeat ChinaJoy, China’s equivalent of the Electronic Entertainment Expo (E3), is famous for its thousands of show girls, new title releases, and the flashy sports cars of the top executives behind it all. This glitz not only attracts droves of young men—potential gamers—like moths to a light, but also reflects the rich [...]]]></description>
		<link>http://www.chinasocialgames.com/?p=521</link>
			</item>
	<item>
		<title>Change in China’s Social Games Industry: New Entrants, Markets, and Models</title>
		<description><![CDATA[China’s social games industry—the players, games, rules, and business models—is evolving at a blistering pace. China’s Top 10 Social Games and Top Social Networks, a new report by BloggerInsight, analyzes the latest changes. Only a year ago, social games in China were developed by individuals or a small team on a shoestring budget, destined for [...]]]></description>
		<link>http://www.chinasocialgames.com/?p=460</link>
			</item>
	<item>
		<title>Ministry of Culture to Regulate Online Games in China</title>
		<description><![CDATA[Yesterday (June 22nd, 2010) the Ministry of Culture of the People's Republic of China released new regulations on online games, which will come into effect on Aug 1st, 2010. All online and social games will be subject to stricter scrutiny going forward. The most sweeping change is the requirement of real names and valid ID, [...]]]></description>
		<link>http://www.chinasocialgames.com/?p=431</link>
			</item>
	<item>
		<title>Before FarmVille: Origins of The Digital Agricultural Revolution</title>
		<description><![CDATA[Farm games are a craze on social networks worldwide, but its origins are mistaken. The story of farm games is a reflection of the young social games industry: rife with copycats, riches, and misunderstandings. Origins Most social games are far from revolutionary: farm games pre-date their social network successors by 15 years. SimFarm, released by [...]]]></description>
		<link>http://www.chinasocialgames.com/?p=400</link>
			</item>
	<item>
		<title>China&#8217;s Top 4 Social Networks: RenRen, Kaixin001, Qzone and 51.com</title>
		<description><![CDATA[Originally posted at VentureBeat There is no single dominant network, no Facebook for all of China. The actual Facebook.com is blocked by government censors (Chinese sites all obediently and quickly remove “objectionable” content). No single social network will conquer the China market in the immediate future, least of all a foreign one. Instead, there is [...]]]></description>
		<link>http://www.chinasocialgames.com/?p=372</link>
			</item>
	<item>
		<title>What Do Chinese Social Game Developers Need to Go Global? RockYou has Answers.</title>
		<description><![CDATA[ChinaSocialGames recently had a chance to sit down with RockYou's Founder and CTO Jia Shen at the China Social Games Summit in Beijing to learn more about their future plans for the Chinese market. RockYou is an advertising network, application developer and global publisher. Returning to Asia Jia Shen and RockYou aren't completely new to [...]]]></description>
		<link>http://www.chinasocialgames.com/?p=344</link>
			</item>
</channel>
</rss>
