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	<title>Comments for China Social Games</title>
	<atom:link href="http://www.chinasocialgames.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.chinasocialgames.com</link>
	<description>Analyzing Chinese Social Networks and Games</description>
	<lastBuildDate>Thu, 29 Jul 2010 09:11:14 +0000</lastBuildDate>
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		<title>Comment on Top 10 Social Games in China by Change in China’s Social Games Industry: New Entrants, Markets, and Models &#171; China Social Games</title>
		<link>http://www.chinasocialgames.com/?p=1&#038;cpage=1#comment-1292</link>
		<dc:creator>Change in China’s Social Games Industry: New Entrants, Markets, and Models &#171; China Social Games</dc:creator>
		<pubDate>Thu, 29 Jul 2010 09:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.chinasocialgames.com/?p=1#comment-1292</guid>
		<description>[...] restaurant and pet games are now hot, while a few older hits have fallen off the map. Since the last edition of the report in December 2009, four of the top ten titles have been replaced: Parking Wars, Slave Manor, Animal [...]</description>
		<content:encoded><![CDATA[<p>[...] restaurant and pet games are now hot, while a few older hits have fallen off the map. Since the last edition of the report in December 2009, four of the top ten titles have been replaced: Parking Wars, Slave Manor, Animal [...]</p>
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		<title>Comment on Ministry of Culture to Regulate Online Games in China by JR.</title>
		<link>http://www.chinasocialgames.com/?p=431&#038;cpage=1#comment-1100</link>
		<dc:creator>JR.</dc:creator>
		<pubDate>Sun, 11 Jul 2010 23:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.chinasocialgames.com/?p=431#comment-1100</guid>
		<description>I&#039;d suggest PlayerVerify.com, the site allows gamers and gaming site operators to store, share and secure ID documents. Clearly a U.S. based website but could easily be translated if needed and appears to be what the China Ministry Of Culture is requesting within their Aug. 1st. 2010 deadline.</description>
		<content:encoded><![CDATA[<p>I&#8217;d suggest PlayerVerify.com, the site allows gamers and gaming site operators to store, share and secure ID documents. Clearly a U.S. based website but could easily be translated if needed and appears to be what the China Ministry Of Culture is requesting within their Aug. 1st. 2010 deadline.</p>
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		<title>Comment on Cutthroat Competition in Chinese Social Games by Zhien Wang</title>
		<link>http://www.chinasocialgames.com/?p=135&#038;cpage=1#comment-349</link>
		<dc:creator>Zhien Wang</dc:creator>
		<pubDate>Mon, 17 May 2010 05:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.chinasocialgames.com/?p=135#comment-349</guid>
		<description>Disagree.  What you don&#039;t understand here is that Chinese culture is innately playful.  Even if we play around with each other aggressively, it still just a simulation or a game to them.  They are doing something that is normally considered inappropriate in reality.  

We are aggressive to each other because we can take the abuse.  We know we are better than that, because we are so friendly to each other already.</description>
		<content:encoded><![CDATA[<p>Disagree.  What you don&#8217;t understand here is that Chinese culture is innately playful.  Even if we play around with each other aggressively, it still just a simulation or a game to them.  They are doing something that is normally considered inappropriate in reality.  </p>
<p>We are aggressive to each other because we can take the abuse.  We know we are better than that, because we are so friendly to each other already.</p>
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		<title>Comment on China Social Game Summit 2010 &#8211; The Hottest Industry Event of the Year by 美空</title>
		<link>http://www.chinasocialgames.com/?p=330&#038;cpage=1#comment-335</link>
		<dc:creator>美空</dc:creator>
		<pubDate>Sun, 09 May 2010 14:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.chinasocialgames.com/?p=330#comment-335</guid>
		<description>我们一直在关注社交游戏！
希望国内优秀的社交游戏开发商做出符合国内优秀的社交游戏产品。

如果 可以，我们将期待优秀的作品出现国内。</description>
		<content:encoded><![CDATA[<p>我们一直在关注社交游戏！<br />
希望国内优秀的社交游戏开发商做出符合国内优秀的社交游戏产品。</p>
<p>如果 可以，我们将期待优秀的作品出现国内。</p>
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		<title>Comment on Before FarmVille: Origins of The Digital Agricultural Revolution by Kai</title>
		<link>http://www.chinasocialgames.com/?p=400&#038;cpage=1#comment-326</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Thu, 06 May 2010 10:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.chinasocialgames.com/?p=400#comment-326</guid>
		<description>Fascinating that Slashkey should say that they looked to Happy Farm in China (and that Season of Happy Farm is of another mind)! I emailed Slashkey a while ago, but didn&#039;t hear back.

I still think the design of Farm Town (and FarmVille) is far closer to myFarm than Happy Farm. Everything from the openness of the game, the graphics, to the key action buttons &quot;plow&quot; and &quot;harvest&quot; are lifted from myFarm. ISG writes, &quot;At first glance, [FarmTown] is a direct clone of myFarm. However, when given a closer look, it is not only prettier to look at but contains a great deal more depth too.&quot; http://www.insidesocialgames.com/2009/05/27/farm-town-part-yoville-part-myfarm/
myFarm was on the leaderboard, so was certainly on the radar for Slashkey and others: http://www.insidesocialgames.com/2008/12/08/top-25-facebook-games-for-november-24-2008/

But myFarm never exploded like Happy Farm in China. The level of success enjoyed by Happy Farm in China should have been (and sounds like it was) impetus for Slashkey. Instead of &quot;localizing&quot; or &quot;culturalizing&quot; Happy Farm though, it appears that they copied and expanded upon myFarm. 

In light of the Slashkey info, I&#039;d co-award the prize for first &quot;social farm&quot; to the myFarm and Happy Farm teams, if it were up to me.

I&#039;m not sure how much significance to assign cultural differences in social games. The early games in China are certainly very different, far more competitive (with stealing, etc.): http://www.chinasocialgames.com/?p=135 But then again, the recent RenRen Restaurant and Happy Restaurant are knockoffs of Restaurant City by Playfish, with minimal localization. Both are second only to farming in terms of popularity.

I think we&#039;ve seen that top games in China don&#039;t translate into mass-market hits on Facebook. I think this is mainly bc gameplay and distribution is not sophisticated  enough to compete with Zynga et al, not due to cultural differences. 

Could the top games on Facebook conquer China as is? I don&#039;t know--there&#039;s no good data on this point. I think Chinese networks and regulators would be loathe to allow it. And China is a comparatively small market in terms of monetization so the big developers don&#039;t much care yet.</description>
		<content:encoded><![CDATA[<p>Fascinating that Slashkey should say that they looked to Happy Farm in China (and that Season of Happy Farm is of another mind)! I emailed Slashkey a while ago, but didn&#8217;t hear back.</p>
<p>I still think the design of Farm Town (and FarmVille) is far closer to myFarm than Happy Farm. Everything from the openness of the game, the graphics, to the key action buttons &#8220;plow&#8221; and &#8220;harvest&#8221; are lifted from myFarm. ISG writes, &#8220;At first glance, [FarmTown] is a direct clone of myFarm. However, when given a closer look, it is not only prettier to look at but contains a great deal more depth too.&#8221; <a href="http://www.insidesocialgames.com/2009/05/27/farm-town-part-yoville-part-myfarm/" rel="nofollow">http://www.insidesocialgames.com/2009/05/27/farm-town-part-yoville-part-myfarm/</a><br />
myFarm was on the leaderboard, so was certainly on the radar for Slashkey and others: <a href="http://www.insidesocialgames.com/2008/12/08/top-25-facebook-games-for-november-24-2008/" rel="nofollow">http://www.insidesocialgames.com/2008/12/08/top-25-facebook-games-for-november-24-2008/</a></p>
<p>But myFarm never exploded like Happy Farm in China. The level of success enjoyed by Happy Farm in China should have been (and sounds like it was) impetus for Slashkey. Instead of &#8220;localizing&#8221; or &#8220;culturalizing&#8221; Happy Farm though, it appears that they copied and expanded upon myFarm. </p>
<p>In light of the Slashkey info, I&#8217;d co-award the prize for first &#8220;social farm&#8221; to the myFarm and Happy Farm teams, if it were up to me.</p>
<p>I&#8217;m not sure how much significance to assign cultural differences in social games. The early games in China are certainly very different, far more competitive (with stealing, etc.): <a href="http://www.chinasocialgames.com/?p=135" rel="nofollow">http://www.chinasocialgames.com/?p=135</a> But then again, the recent RenRen Restaurant and Happy Restaurant are knockoffs of Restaurant City by Playfish, with minimal localization. Both are second only to farming in terms of popularity.</p>
<p>I think we&#8217;ve seen that top games in China don&#8217;t translate into mass-market hits on Facebook. I think this is mainly bc gameplay and distribution is not sophisticated  enough to compete with Zynga et al, not due to cultural differences. </p>
<p>Could the top games on Facebook conquer China as is? I don&#8217;t know&#8211;there&#8217;s no good data on this point. I think Chinese networks and regulators would be loathe to allow it. And China is a comparatively small market in terms of monetization so the big developers don&#8217;t much care yet.</p>
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		<title>Comment on Before FarmVille: Origins of The Digital Agricultural Revolution by Benjamin</title>
		<link>http://www.chinasocialgames.com/?p=400&#038;cpage=1#comment-325</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Thu, 06 May 2010 08:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.chinasocialgames.com/?p=400#comment-325</guid>
		<description>Hehe I have been researching this story for a bit too. After talking to Playfish and 5 Minutes who were at &quot;Inside Social Games&quot; where I moderated a panel on &quot;Internationalization of Social Apps&quot;, it looks like:

Season @ 5 Minutes thinks that the Farm Town was the original

BUT

apparently the guys from Slashkey were looking around for games successful on non-Facebook networks and came across Happy Farm :-)

HOWEVER

They also thought that the game required quite a bit of &quot;culturization&quot; and made important changes.

SO

Inspired? Copy? You pick your term, but the first &quot;social farm&quot; seems to have originated in China.

I generally give a chance to the idea of independent reinvention, but this time I am quite convinced about the Copy-to-US. The farming nostalgia is fun - to balance with the mafia nostalgia (luckily? the Chinese government does not allow mafia-theme games).

Another key learning from the panel I moderated was that even with the same theme, there are important cultural differences. For instance:
- Why did Japanese users protest about the price of the watermelon in Sunshine Ranch?
- Why do US users dislike the &quot;steal vegetable&quot; teasing function?

Aside from metrics and general theme, success is about fine-tuning to cultures too.</description>
		<content:encoded><![CDATA[<p>Hehe I have been researching this story for a bit too. After talking to Playfish and 5 Minutes who were at &#8220;Inside Social Games&#8221; where I moderated a panel on &#8220;Internationalization of Social Apps&#8221;, it looks like:</p>
<p>Season @ 5 Minutes thinks that the Farm Town was the original</p>
<p>BUT</p>
<p>apparently the guys from Slashkey were looking around for games successful on non-Facebook networks and came across Happy Farm <img src='http://www.chinasocialgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>HOWEVER</p>
<p>They also thought that the game required quite a bit of &#8220;culturization&#8221; and made important changes.</p>
<p>SO</p>
<p>Inspired? Copy? You pick your term, but the first &#8220;social farm&#8221; seems to have originated in China.</p>
<p>I generally give a chance to the idea of independent reinvention, but this time I am quite convinced about the Copy-to-US. The farming nostalgia is fun &#8211; to balance with the mafia nostalgia (luckily? the Chinese government does not allow mafia-theme games).</p>
<p>Another key learning from the panel I moderated was that even with the same theme, there are important cultural differences. For instance:<br />
- Why did Japanese users protest about the price of the watermelon in Sunshine Ranch?<br />
- Why do US users dislike the &#8220;steal vegetable&#8221; teasing function?</p>
<p>Aside from metrics and general theme, success is about fine-tuning to cultures too.</p>
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		<title>Comment on Before FarmVille: Origins of The Digital Agricultural Revolution by Richard Robinson</title>
		<link>http://www.chinasocialgames.com/?p=400&#038;cpage=1#comment-323</link>
		<dc:creator>Richard Robinson</dc:creator>
		<pubDate>Wed, 05 May 2010 23:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.chinasocialgames.com/?p=400#comment-323</guid>
		<description>Sure, there have been farming video games since the 80&#039;s and Happy Farm was certainly not the first, but with its clear success in the China market, it was undoubtedly the inspiration for Zynga&#039;s Farmville and not Farm Town.  Up to now China has had a reputation as a copier and not an innovator and 5 Minutes has  shown that Chinese can innovate to the point where other markets will copy from China.</description>
		<content:encoded><![CDATA[<p>Sure, there have been farming video games since the 80&#8242;s and Happy Farm was certainly not the first, but with its clear success in the China market, it was undoubtedly the inspiration for Zynga&#8217;s Farmville and not Farm Town.  Up to now China has had a reputation as a copier and not an innovator and 5 Minutes has  shown that Chinese can innovate to the point where other markets will copy from China.</p>
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		<title>Comment on Top 10 Social Games in China by Before FarmVille: Origins of The Digital Agricultural Revolution &#171; China Social Games</title>
		<link>http://www.chinasocialgames.com/?p=1&#038;cpage=1#comment-319</link>
		<dc:creator>Before FarmVille: Origins of The Digital Agricultural Revolution &#171; China Social Games</dc:creator>
		<pubDate>Wed, 05 May 2010 02:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.chinasocialgames.com/?p=1#comment-319</guid>
		<description>[...] games also demonstrate that game themes and mechanics are universal. Fish, pet, and restaurant games have since gone on to become global hits, with cross-pollination [...]</description>
		<content:encoded><![CDATA[<p>[...] games also demonstrate that game themes and mechanics are universal. Fish, pet, and restaurant games have since gone on to become global hits, with cross-pollination [...]</p>
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		<title>Comment on Top 10 Social Games in China by China&#8217;s Top 4 Social Networks: RenRen, Kaixin001, Qzone and 51.com &#171; China Social Games</title>
		<link>http://www.chinasocialgames.com/?p=1&#038;cpage=1#comment-280</link>
		<dc:creator>China&#8217;s Top 4 Social Networks: RenRen, Kaixin001, Qzone and 51.com &#171; China Social Games</dc:creator>
		<pubDate>Thu, 15 Apr 2010 06:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.chinasocialgames.com/?p=1#comment-280</guid>
		<description>[...] RenRen has the most and best games, in large part due to its open platform. But RenRen also develops games in-house, leading to [...]</description>
		<content:encoded><![CDATA[<p>[...] RenRen has the most and best games, in large part due to its open platform. But RenRen also develops games in-house, leading to [...]</p>
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		<title>Comment on 3 Reasons Why Tencent’s Qzone, the Largest Social Network in China, is a Failure by Sissi</title>
		<link>http://www.chinasocialgames.com/?p=284&#038;cpage=1#comment-207</link>
		<dc:creator>Sissi</dc:creator>
		<pubDate>Thu, 18 Mar 2010 03:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.chinasocialgames.com/?p=284#comment-207</guid>
		<description>I see progress, big or small, in other popular SNS sites like Renren and Kaixin001 everyday. The lame thing about Qzone is that, if you leave it behind your mind for 6 months and go there again, I bet it&#039;s gonna be exactly the same as you went there 6 months ago. It seems they are just blinding themselves with their old glory and doing nothing...</description>
		<content:encoded><![CDATA[<p>I see progress, big or small, in other popular SNS sites like Renren and Kaixin001 everyday. The lame thing about Qzone is that, if you leave it behind your mind for 6 months and go there again, I bet it&#8217;s gonna be exactly the same as you went there 6 months ago. It seems they are just blinding themselves with their old glory and doing nothing&#8230;</p>
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